This is Salient

Your eyes are not playing tricks on you.
Video backgrounds are natively supported
in our exclusive & touch-friendly Nectar Slider.

page builder The New Amazing Nectar Page Builder
Click Anywhere To Discover More

Beautiful & Robust

Loaded with exclusive and beautiful features, Salient allows you to build a website that will have your visitors drooling from the moment they enter.

1
1

Jimmy Kimmel Live Tackles YouTube’s Let’s Play Culture

By | News | No Comments

Jimmy Kimmel is confused by Let’s Play culture and recently funneled that confusion into a sketch.

YouTube commenters pretty much universally dislike Kimmel’s take on folks watching others play video games online. The video has about 14 times as many thumbs down votes than it does thumbs up votes. You can check out the video below to see what you think of the sketch. We’d love to hear your thoughts in the comments.

(Please visit the site to view this media)

[Source: Jimmy Kimmel on YouTube, via NeoGAF]

Read More

N64 Title Sin & Punishment Now Available On Wii U Virtual Console

By | News | No Comments

The formerly Japan-exclusive Nintendo 64 title, Sin & Punishment, is now available on Wii U Virtual Console.

From developer Treasure, the game was originally only available in Japan, until it saw release on the Wii Virtual Console in 2007. Now the game is also available on the Wii U’s Virtual Console at a slightly elevated price. Most Nintendo 64 games are $9.99, but Sin & Punishment is $11.99. A sequel, Sin & Punishment: Star Successor, released on the Wii in 2009.

With the release of Sin & Punishment there are now seven Nintendo 64 titles available on the Wii U Virtual Console, making it even compared to the Xbox One, which is home to seven Nintendo 64 titles thanks to Rare Replay.

[Source: Nintendo]

 

Our Take
Sin & Punishment was always one of those fabled titles that never made it to North America because it was rumored to be too good, or something along those lines. When it did finally release, the hyperbole washed away, but it still has a good reputation. It’s one I’ve always been meaning to try.

Read More

Final Fantasy XV Arrives In 2016

By | News | No Comments

At a panel today at PAX Prime 2015, Square Enix announced that the long-awaited Final Fantasy XV will be released in 2016. Square elaborated on this release window by stating that the actual release date in 2016 will be unveiled at a special event in March 2016. It’s time to start guessing when we’ll actually be able to take our jazzed up car for a road trip, Final Fantasy style!

 

Our Take
It’s tough to predict any meaningful launch windows based on this information, but at least we have confirmation that Final Fantasy  XV will arrive next year. After seeing some more of the car gameplay and features at PAX, I can honestly say I’m quite intrigued, moreso than I have been for any other “modern” Final Fantasy title.

Read More

Check Out An Exclusive Battle For Zendikar Preview Card

By | News | No Comments

Magic: The Gathering’s upcoming Battle for Zendikar set will be arriving in October, but at PAX Prime 2015 many of the details are sure to drop during the annual Magic: The Gathering event and party. We can expect to see a slew of new cards, new mechanics, and maybe even an iconic planeswalker or two.

Game Informer has an exclusive preview card to share before the spoilers and teases start to roll out in force this evening. While the card isn’t an awesome new planeswalker or legendary artifact, it’s what I would call a “classy common” Here’s Gideon’s Reproach!

If you’re looking for more set details and preview cards, at 7:30 PM Pacific Wizards of the Coast will be streaming the Battle for Zendikar Preview Show from PAX at www.twitch.tv/magic !–>

Read More

Watch Our Full Playthrough Of Until Dawn Right Here

By | News | No Comments

We recently live streamed Until Dawn from beginning to end, and you can now watch the whole archived stream.

The video is, in total, 7.5 hours long, but doesn’t necessarily represent a typical Until Dawn playthrough. It can sometimes take longer, or shorter, and there are lots of different outcomes depending on your decisions – which we left up to the community while were streaming.

(Please visit the site to view this media)

For our very positive review of Until Dawn, head here.

Read More

Cliff Bleszinski Thinks Free-To-Play Games Are Like Feeding A Baby Asparagus

By | News | No Comments

Yesterday, Gears of War creator Cliff
Bleszinski debuted his new game from Bosskey productions, a 5v5 multiplayer
shooter called LawBreakers that hopes to compete with games like Team Fortress and
Blizzard’s upcoming Overwatch. It was revealed to be a free-to-play title prior to its official announcement, but it doesn’t sound like it will
be that simple.

During an interview at PAX, we spoke with Bleszinski, and the developer shared his thoughts with us about the free-to-play
model. “We’re still playing around with the monetization model. We want it to
be positive. A lot of core gamers hear free-to-play and it’s like feeding a
child asparagus. There is a bad reputation to it and I get it.”

Bleszinski went on to explain that
LawBreakers might not be following the traditional free-to-play model, but didn’t
go into specifics. “Maybe someday the game will come to consoles. And we’re not
ready to rule out the idea that maybe if you give us $20 bucks and you can have
early access and then when the game launches you get a special pack that other
people pay $20 bucks for. How you do free-to-play is unique for each product, and we want do to do it in a good way that makes gamers happy. We’re open to
unique ideas for how we get this game to market.”

(Please visit the site to view this media)

When I ask Bleszinski if that meant they
would consider moving away from free-to-play and actually charging people for
the initial release of the game, he said, “We wouldn’t rule it out. Look at Counter-Strike: Global Offensive.
What is it? Like $15 bucks or something? Impulse buy. And then when I get those
crates. I play $2.50 for those keys. It’s the power of what’s in the box.”

Don’t get your wallet out yet. Bosskey probably won’t announced a release – or even a beta – until 2016.

LawBreakers is an intriguing new multiplayer
shooter. For a closer look at it’s character classes, check out the game’s
first official trailer
.

Read More

Disney Infinity 3.0 Releases Tomorrow, Don’t Forget About Our Hub

By | News | No Comments

Disney Infinity 3.0 graced our cover back in June, and with it came a number of written, video, and podcast features. Now’s the perfect time to revisit all of it.

You can click here, or the banner below, to read features breaking down each of the play sets, watch video interviews with the creators, as well as details about the process behind creating the impressive Infinity figures – including footage of the Avalanche’s 3D printer in action.

(Please visit the site to view this media)

Disney Infinity 3.0 releases tomorrow, August 30, and you can read our review here.

Read More

Guild Wars 2 Goes Free-To-Play Effective Immediately

By | News | No Comments

There are a few caveats for new free accounts, but overall, if you want to check out Guild Wars 2, you can now do so without paying.

You can now play #GW2 for free. Mike O’Brien explains everything about it right here http://t.co/MZEhzE2DYX ^DO pic.twitter.com/n5g4ltH3ix

— Guild Wars 2 (@GuildWars2) August 29, 2015

The game originally asked players to pay for the game once and did not demand a monthly fee, but did charge for large expansion. On its website, Guild Wars’ Mike O’Brien insists it will not fall into the typical free-to-play monetization traps writing, “If anyone can play Guild Wars 2 for free now, does that mean we’re switching business models to free-to-play? Are we going to be one of those games that aggressively monetizes free players through microtransactions? Absolutely not. Guild Wars 2 remains the same game it always has been. We’re making the core game experience free because we’re confident that anyone who loves Guild Wars 2 will buy Guild Wars 2: Heart of Thorns.”

Some of the differences between starting a free account, as opposed to the standard paid account, include fewer character slots and bag slots, chat and economy restrictions, and  free accounts are also restricted in terms of skipping ahead to places if they aren’t leveled high enough. Mostly these restrictions are in place to prevent players from cheating the game by creating lots of accounts, bots, or anything like that.

You can find a full FAQ about the change by heading here or reading the post about the change here. For more on the upcoming expansion, Heart of Thorns, head here.

[Source: Guild Wars 2]

 

Our Take
This will likely be good for Guild Wars 2’s community in the long run by adding lots of new players, but it’s oddly disappointing to see the game go free-to-play. I always appreciated that Guild Wars 2 did its own thing in terms of making money with its game, but it’s hard to deny models that work.

Read More

Trion Worlds Announces New Game, Atlas Reactor

By | News | No Comments

At PAX Prime 2015, Trion Worlds (Rift, Defiance) announced a new title coming to PC – Atlas Reactor. The game defies almost any standard explanation, but it looks like it’s done something I really didn’t think was possible – a team-based, simultaneous turn-based competitive multiplayer game. In the broadest strokes possible, think speedy Xcom meets League of Legends, with the turn stages meticulously designed to facilitate fast yet strategical gameplay.

Essentially, moves and abilities have priority designations that determine when they “go off” after being locked in each turn. As part of the design of Atlas Reactor, attacks and abilities happen before character movement each turn. For instance, if I expect a rocket barrage is incoming, I could use a “dash” ability to make sure I’m outside of the radius before attacks go off that turn. There’s cover, are-of-effect abilities, “ultimate” skills that charge up over the course of a match, and even a taunt system that lets you get a hearty helping of character personality as you lay waste to your opponents. These abilities set up what turns into mind games – will an injured opponent do the traditional play and load up a punishing, reflective shield to survive an impending attack? Or will they know that you know that the shield is coming, so they try a different play completely?

Creating a game like this is a daunting task, because it has to be fast enough to avoid turning into a multiplayer snoozefest with players yawning and waiting for each other to act, but have enough strategy to make the gameplay compelling. Based on what I’ve seen from an early demo, Altas Reactor somehow manages to pull off this odd amalgamation of genres in stride – I can’t wait to have more time with it. With the slew of games that come out of every PAX that fit neatly into established, defined genres, Atlas Reactor is doing something different and wonderful. After PC launch, it’s certainly a possibility that Atlas Reactor could come to console or even mobile platforms like iPad.

Read More

Mortal Kombat X On Xbox 360 And PlayStation 3 Cancelled Citing Quality Issues

By | News | No Comments

The frequently delayed Xbox 360 and PlayStation 3 version of Mortal Kombat X has officially been cancelled by Warner Bros. Interactive.

In an update on Warner Bros. Interactive’s message boards, it was announced that the game simply couldn’t meet the visual standards set by the new-gen versions and pre-order customers are being encouraged to seek out refunds from the retailer where the they reserved their copy. You can find the full statement below:

After months of development, Warner Bros. Interactive Entertainment has come to the regrettable conclusion that we cannot release Mortal Kombat X for PlayStation 3 and Xbox 360.  Please know our teams worked diligently to meet the quality standards set by the current-gen versions of the game.  We were not able to get the PS3 and Xbox 360 versions to the quality expected of a Mortal Kombat game and are very sorry for not being able to deliver the products as originally planned.

If you pre-ordered Mortal Kombat X for PS3 or Xbox 360, please go to the retail location where you pre-ordered the game and you will receive a full refund.

The last-gen versions of Mortal Kombat X were delayed back in March to an unspecified summer timeframe. We asked for an update last month, but received no new updates. For our review of the new-gen version of the game, head here.

[Source: Warner Bros. Interactive]

 

Our Take
This is not particularly surprising, but I’m sure many are still disappointed. There are a lot of Mortal Kombat fans out there, and many are likely not interested in upgrading to a new console quite yet. Much like Shadow of Mordor, though, I’m sure the last-gen version would have been disappointing compared to the new-gen version. Maybe it’s for the best in the end.

Read More

This War Of Mine Coming To Consoles, Includes New Kid-Focused Content

By | News | No Comments

This War of Mine, the bleak war-survival game that earned our praise when it released this past June, let players explore armed conflict from a perspective that’s rarely shown in games: the civilian populace. Deep Silver has announced that it’s bringing the game to consoles early next year, and the new addition of children could add a grim new wrinkle to an already bleak experience. You wouldn’t know it from the exuberant new trailer, however.

“We had this idea from the very beginning, and when Deep Silver provided an opportunity to make a console version, we decided to expand our project and bring our ideas to life,” says Michal Drozdowski, creative director at 11bit studios. “We’re excited to showcase this at this year’s PAX Prime.”

The new content will challenge players to survive as they try to protect the most vulnerable survivors. Deep Silver says you’ll be tasked with educating the young ones on how to survive in this harsh world, while forming personal connections with the characters.

(Please visit the site to view this media)

This War of Mine: The Little Ones is coming to PlayStation 4 and Xbox One on January 29.

Read More

Couple Takes Stealth To Excessive Lengths In Japanese MGS V Commercial

By | News | No Comments

Metal Gear veterans are familiar with Snake’s obsession with hiding inside cardboard boxes, and his real-world fans aren’t immune from the urge, either. At least that’s what this Japanese commercial for Metal Gear Solid V: The Phantom Pain would have us believe.

The clip below shows off a lovely couple as they prepare to begin their lives together as a married pair. You’ll have to take my word on them being a lovely couple, at least for a while.

(Please visit the site to view this media)

[Source: PlayStation Japan via Destructoid]

 

Our Take
This is one of those times where I think not knowing what’s being said actually adds to the experience. I’m already confused, why not just go all in? Also, this is far from the worst gaming-themed wedding I’ve seen. 

Read More

Razer Announces Wildcat Xbox One Controller

By | News | No Comments

Third-party hardware maker Razer has announced a new Xbox
One controller designed for tournament play.

According to Razer, the Wildcat Xbox One controller is
25-percent lighter than other high-end controllers, and incorporates a variety
of feedback from eSports competitors. Here’s a full feature list, courtesy of
the company:

  • 2 shoulder Hyperesponse Multi-Function
    bumpers
  • 2 removable Hyperesponse Multi-Function
    triggers
  • 4 Hyperesponse ABXY action
    buttons
  • 4 button Quick Control
    Panel
  • Optional trigger stops for
    rapid fire
  • 3.5 mm audio port for
    stereo audio output and microphone input
  • Optional rubber palm grips
  • Optional analog stick grip
    caps
  • Carrying case
  • Detachable 3 m / 10 ft.
    lightweight braided fiber cable with Micro-USB connector
  • Approximate size : 106 mm
    / 4.17 in. (Length) x 156 mm / 6.14 in. (Width) x 66 mm / 2.60 in.
    (Height)
  • Approximate weight
    (without cable) : 260 mg / 0.57 lbs

As you might expect, the peripheral is significantly more
expensive than the traditional controller, and will set gamers back $150. This
puts the Wildcat at the same price as Microsoft’s own Elite
controller
. The similarities don’t end there: Both are available this
October. You can check out more images of the controller in the gallery below.

 

Our Take
I’m not a skilled
enough gamer to require or desire an expensive pro-gaming controller, but price
aside, Razer does make quality products. It will be interesting to see how the
two peripherals compare this fall.

Read More

This Pokémon/GTA V Mash-up Gets Weird Fast

By | News | No Comments

The catchy opening theme song to Nintendo’s pocket monster
series looks a lot weirder in Grand Theft Auto V.

NeoGAF has
unearthed the following video from YouTube user Merfish,
who put together a shot-by-shot recreation of Pokémon‘s intro
in GTA V. Various painted denizens of Los Santos stand in for the series’
monsters, which is as disturbing as the above image suggests. Also, Ash’s iconic getup doesn’t make
Trevor look like any less of a psychopath as he throws pokéballs at
unsuspecting humans.

(Please visit the site to view this media)

For more Pokémon-inspired goodness, check out this other reimagined
intro
, and what Pokémon would look like in the Unreal
Engine
.

 

[Source: YouTube via NeoGAF]

Read More

XCOM 2 Delayed Out Of 2015

By | News | No Comments

The wait to stick it to our alien oppressors just got a
little bit longer. 2K and Firaxis have announced that XCOM 2 has been
delayed.

In a
blog post
on the official XCOM website, Firaxis revealed that XCOM 2 won’t
be ready until February 5, citing the desire for “…more depth, more
replayability, and more investment in your soldiers…” as the cause for the
delay.

The game was already fun when we
played it at E3
earlier this summer, so the delay shouldn’t cause too much
worry for waiting fans. Firaxis has also stressed that it wants
user mods
to be an integral component to the game, so at least when it does
come out you won’t have to worry about running out of content.

 

Our Take
This is the kind of delay that – while
disappointing – you can’t really
argue with. What you can argue with, is the fact that XCOM 2 is coming to PC
only – come on, Firaxis. Some of us fell in love with your glorious strategy
reboot on consoles!

Read More

XCOM 2 Delayed Out Of 2015

By | News | No Comments

The wait to stick it to our alien oppressors just got a
little bit longer. 2K and Firaxis have announced that XCOM 2 has been
delayed.

In a
blog post
on the official XCOM website, Firaxis revealed that XCOM 2 won’t
be ready until February 5, citing the desire for “…more depth, more
replayability, and more investment in your soldiers…” as the cause for the
delay.

The game was already fun when we
played it at E3
earlier this summer, so the delay shouldn’t cause too much
worry for waiting fans. Firaxis has also stressed that it wants
user mods
to be an integral component to the game, so at least when it does
come out you won’t have to worry about running out of content.

 

Our Take
This is the kind of delay that – while
disappointing – you can’t really
argue with. What you can argue with, is the fact that XCOM 2 is coming to PC
only – come on, Firaxis. Some of us fell in love with your glorious strategy
reboot on consoles!

Read More

Lionsgate Is Working On A Borderlands Movie

By | News | No Comments

Fans of Gearbox’s manic, gun-obsessed world have a new
project to look forward to.

Variety reports that Lionsgate has acquired the rights to
Borderlands and is working on a film with father-son producing combo Avi and
Ari Arad. The duo has extensive experience working on comic-book movies including
Iron Man, Spider-Man, and X-Men.

Take-Two CEO Strauss Zelnick says the
partnership is “…ideally positioned to create a bold, provocative,
no-holds-barred motion picture phenomenon that will delight Borderlands current
legions of fans and captivate moviegoers around the world.”

No other information or timeline has been given.

[Source: Variety]

 

Our Take
Borderlands isn’t the most outlandish video game IP to adapt into a film (we’re looking at you, Minecraft), but it does have some hurdles. The movie will have to differentiate itself from Mad Max (an obvious inspiration for the series), come up with a more-interesting storyline, and figure out how to translate the bombastic action and comic-book aesthetic into (what I’m assuming is) live-action. None of those challenges are impossible to overcome, but given the inherent difficulty of adapting games to film, it won’t be an easy task.

Read More

Coded to Pixel Perfection

Are you ready to show off & make some jaws drop?

65
Awards Won
268
Completed Designs
37
GitHub Repo's
439
Cups of Coffee