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Capcom Apologizes For Lack Of Resident Evil Revelations 2 Local Co-op on PC

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Capcom has issued an apology to users who purchased a PC version of Resident Evil: Revelations 2 for the lack of an offline co-operative mode.

Posting on the Resident Evil: Revelations 2 Steam page, the publisher explained that the feature “wasn’t intended for this version and that caveat was mistakenly omitted from the product description on the Steam page earlier, and then included as soon as we were made aware. This was an unintentional error and again, we apologize for the confusion this may have caused.”

Capcom assured that it was investigating the matter and “potential solutions,” saying it hoped to bring out updates “very soon.” This suggests that Capcom may not be end up implementing a split-screen co-op mode, but another alternative gameplay mode.

Offline co-op was initially advertised as a feature in Resident Evil: Revelations 2 on its Steam store page. The description of the game stated that players will be able to “overcome the nightmares in either single player mode with an AI partner or offline co-op.” According to Capcom, offline co-op was removed to ensure more stable user experiences across different PC settings.

The first episode of Resident Evil Revelations 2 launched earlier this week, with the remaining three episodes to be released over the coming month. Check out how it scored in GameSpot’s review.

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Capcom Apologizes For Lack Of Resident Evil Revelations 2 Local Co-op on PC

By | News | No Comments

Capcom has issued an apology to users who purchased a PC version of Resident Evil: Revelations 2 for the lack of an offline co-operative mode.

Posting on the Resident Evil: Revelations 2 Steam page, the publisher explained that the feature “wasn’t intended for this version and that caveat was mistakenly omitted from the product description on the Steam page earlier, and then included as soon as we were made aware. This was an unintentional error and again, we apologize for the confusion this may have caused.”

Capcom assured that it was investigating the matter and “potential solutions,” saying it hoped to bring out updates “very soon.” This suggests that Capcom may not be end up implementing a split-screen co-op mode, but another alternative gameplay mode.

Offline co-op was initially advertised as a feature in Resident Evil: Revelations 2 on its Steam store page. The description of the game stated that players will be able to “overcome the nightmares in either single player mode with an AI partner or offline co-op.” According to Capcom, offline co-op was removed to ensure more stable user experiences across different PC settings.

The first episode of Resident Evil Revelations 2 launched earlier this week, with the remaining three episodes to be released over the coming month. Check out how it scored in GameSpot’s review.

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Top Digital PlayStation Games Generate Twice the Revenue of Xbox Games

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Sony’s PlayStation 4 has had a strong start in 2015 and impressive sales numbers overall. But while the Xbox One picked up during the tail end of 2014, data from research company SuperDataResearch shows that the PS4 is still coming out on top in terms of digital game sales.

Looking at digital sales for the top 10 best-selling games of January (listed below) the PS4 and PS3 accounted for 43% and 20% respectively of total purchases. By comparison, Microsoft’s Xbox 360 and Xbox One consoles totaled just 37% altogether.

It’s worth pointing out, again, that the data doesn’t take into account all digital sales data, only the top 10 games. Data for PC, Nintendo consoles, and mobile was not included in this study.

According to SuperData, the top 10 digital games for January 2015 were:

  1. Grand Theft Auto V
  2. Call of Duty: Advanced Warfare
  3. Destiny
  4. Dying Light
  5. Battlefield 4
  6. Resident Evil HD: Remastered
  7. Minecraft
  8. Call of Duty: Ghosts
  9. Madden NFL 15
  10. Call of Duty: Black Ops II

That contrasts with physical retail data from the NPD for January 2015 where Dying Light came out as the number one game. Collectively, digital game sales accounted for $133 million in revenue according to SuperData. These figures were pulled from from spending data for 37 million customers and include both full game downloads and DLC. Physical retail games according to the NPD generated $235 million.

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2K And Turtle Rock Team With ESL To Bring Evolve Tournament To PAX East

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The tournament will feature both professional and amateur players in Turtle Rock’s excellent 4v1 game.

The Evolve PAX East PRO-AM Tournament will be run by ESL and held during PAX East on Friday, March 6. The matches will begin at 10 a.m. Eastern Standard Time. It will feature eight teams of “eSports professionals and up-and-coming amateurs.” You’ll be able to watch the action live on the Evolve Twitch Channel.

The event will be hosted by ESL’S Cameron “Camd0zer” Reed and feature commentary by DB Sinclair and Sacriel. For more information check out the tournament page on the official Evolve site.

 

Our Take
It’s amazing how big the PAX conventions have become. This is just another indication.

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Capcom Apologizes For Missing Resident Evil Revelations 2 PC Local Co-Op

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Fans who bought Capcom’s Resident Evil Revelations 2 for PC expecting local co-op play were surprised to find it missing.

After many complaints from fans, Capcom has now issued an apology via the game’s Steam community page. According to the publisher, the whole thing was a mistake, as the feature was listed on the game’s Steam page in error. Here’s the statement in full:

Dear RE fans,

We apologize to our Resident Evil Revelations 2 PC players who purchased the game and expected to have local co-op as a feature. The feature wasn’t intended for this version and that caveat was mistakenly omitted from the product description on the Steam page earlier, and then included as soon as we were made aware. This was an unintentional error and again, we apologize for the confusion this may have caused.

We are currently looking into the matter and potential solutions and we hope to have new information to share very soon, so please stay tuned. Thank you for your patience and understanding.

[Source: PC Gamer]

Our Take
While it’s good that Capcom apologized, that doesn’t help those who already purchased the game. It’s important that consumers know exactly what it is that they are buying.

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Microsoft Offering Discounted Xbox Live Subscription

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For a limited time, you can get a great deal on 12 months of Microsoft’s Xbox Live service.

The offer is currently available on the Microsoft Store. Instead of the standard price of $59.99, you can now grab a year’s worth of Live for $39.99.

The deal is available exclusively through Microsoft and will only be available for a short time.

Our Take
There’s not much to think about here, might as well re-up your subscription and save $20.

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Battlefield Hardline’s Visuals Aim for Believability, Realism

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Battlefield Hardline‘s visual direction is aiming for “heightened, dramatic realism,” creative director Ian Milham wrote in a post today on the publisher’s official site. “We’re not worried about authenticity so much as believability.”

The look is meant to help sell the fact that the game is set in the real world. “Everyone’s detector is finely honed for the real world. If it’s not believable, it’s immediately noticeable compared to what you can get away with in a fantasy or sci-fi environment.”

For inspiration, the team pulled from the simple, saturated look of many Michael Mann films, specifically Heat, Collateral, Thief, and Miami Vice. Ian hopes that the focus on visual presentation will help tell stories and sell some of that plausibility.

“For instance, on ‘Bank Job’ you can see how the first criminal team must’ve gone into the bank before the round starts, with the blown open doors in the front providing a distraction, and the strike team eliminating guards in the back. We also put in all the culture and signage around the world to help it feel like a real place and not just a ‘multiplayer map.'”

Hardline launches March 17 for Xbox 360, Xbox One, PlayStation 3, PlayStation 4, and PC. You can see more of the game in the images below.

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8 Games That are Making the World Better Nominated for Upcoming Awards

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Games for Change, a non-profit organization that celebrates and promotes social impact games, announced the nominees for this year’s Games for Change Awards. There are eight nominees for three different categories: Best Gameplay, Most Significant Impact, and Most Innovative.

The finalists are:

  • Never Alone for Best Gameplay and Most Significant Impact
  • This War of Mine for Best Gameplay
  • That’s Your Right for Best Gameplay
  • Mindlight for Most Significant Impact
  • Zoo U for Most Significant Impact
  • Bounden for Most Innovative
  • Skip a Beat for Most Innovative
  • Parable of the Polygons for Most Innovative

The organization will also honor Tracy Fullerton with the Game Changer Award, which recognizes “the significant global contributions of individuals who inspire and mentor new generations of game creators and researchers.” Fullerton is a Director of the USC games program and author of Game Design Workshop, a seminal book on game design.

Winners will be announced at the Games for Change Festival Awards Ceremony on April 22. Nominees are selected by a committee of game designers, academics, writers, and executives from across the industry.

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Gold Mario Amiibo Sells Out Quickly, Hits Ebay

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The highly coveted gold Mario figurine sold out in minutes, and is now being flipped for big bucks online.

The gold Mario Amiibo was a Wal-Mart exclusive. Today, when the preorders went live on the retailer’s website, it sold out in approximately 15 minutes. Those were all sold at $12.96.

However, if you really want one, you can still get one – for a hefty price. Right now, there are many on sale on eBay, generally around the $75 or $80 price point – with a few outrageous exceptions.

[Source: Polygon]

 

Our Take
I’m on record as an Amiibo skeptic, but if they make people happy, who am I to judge? Still, I do dislike the seemingly manufactured scarcity on the part of Nintendo. Sure, it generates excitement, but it also inevitably results in price gouging and online flipping.

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This Is Awesome: Lego Movie 2 Get Official Title And Director

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Even though it didn’t even get nominated for an Oscar, The Lego Movie was easily one of the best animated film of 2014, if not one of the best films period. The official sequel, titled The Lego Movie Sequel, is headed to theaters in about three years, but a new director sits in the captain’s chair.

Screen Rant recently tweeted the news that the The Lego Movie Sequel will be directed by Rob Schrab longtime TV comedy director who’s worked on shows like The Sarah Silverman Program and Community. Schrab replaces The Lego Movie co-writers/directors Phil Lord and Chris Miller who are also responsible for the recent 21 Jump Street revival. While Lord and Miller won’t be returning to direct, the duo will be writing the sequel and plan to include more female central characters and pick up the story four years in the future.

‘LEGO Movie 2′ Officially Titled ‘LEGO Movie Sequel’ & Gets a Director – http://t.co/24iDU56go2 pic.twitter.com/qgvKLOSJjP

— Screen Rant (@screenrant) February 25, 2015

 

[Source: Screen Rant]

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Hand of Fate Review

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Hand of Fate may not be a Dungeons & Dragons game, but it captures the imagination in a similar way: by abstracting exploration and encouraging your mind to create exactly what the forests, dungeons, and villages you encounter might look like. The …

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Final Fantasy XIV: A Realm Reborn Hits Four Million Users, Offers Limited Free Login

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Final Fantasy XIV: A Realm Reborn now has 4 million registered accounts, and Square Enix is letting anyone who has previously paid for the game back online for free.

Beginning tomorrow, February 27 at 12:00AM PST, A Realm Reborn’s doors will reopen to past subscribers, allowing them to play for free until March 9. The game’s four million registered accounts excludes those created as part of free trials, but the free play time only applies to players who have previously purchased the game. 

The MMO’s free login campaign launches alongside a new patch that adds extra items, mini-games, and new world events.

 

Our Take
While four million registered accounts isn’t the same as four million active subscriptions, it is still a fraction of World of Warcraft’s 7.4 million active user figure. Still, getting that many people to buy into a subscription MMO for any period of time is impressive in today’s landscape. 

This is an enticing offer for those who previously subscribed. On top of compelling people to come back to the game ahead of its upcoming expansion, the option to play for free allows fans with lapsed subscriptions to try out the Manderville Gold Saucer content without having to commit financially. 

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Google Creates AI That Can Play Atari Games Better Than You

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Constantly looking for the next big leap in machine-learning, a Google project has set one of the most advanced AI in the world to playing video games. The project comes from DeepMind Technologies, a London-based start-up that Google purchased last year. Researchers showed the AI 49 games on the Atari 2600 and were told to play them without any additional instructions. The above video from the scientific journal Nature, which published an article detailing the project on February 26, shows some of the progress the AI made.

When the AI did well, it was rewarded, in much the same way people do when training a dog. Google’s system exceeded the skills of expert human players in 29 games and far surpassed previous records for AI in 43 of them.

Speaking to Bloomberg, vice president of engineering at Google and DeepMind co-founder Demis Hassabis said that this represents “the first time anyone has built a single learning system that learns directly from experience and manage a wide range of challenging tasks.”

While it might seem a little odd to have one of the best artificial intelligence systems in the world grinding through older games, the experiment has some very practical applications. To learn anything, whether you’re an animal or a computer, you need to be able to adapt after making mistakes and predicting new outcomes to your choices. Old computer games are useful for this because their rules are very simple and failure is clear. AI isn’t anywhere near handling the more complex choices of three-dimensional games, shooters, or MOBAs for example, but if it can learn that going left at time X will always result in a loss, that’s easy for the system to understand.

“It’s mastering and understanding the structure of these games, but we wouldn’t say yet it’s building conceptual knowledge or abstract knowledge,” Demis says. “The ultimate goal here is to build smart, general-purpose machines, but we’re many decades off from doing that.”

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No-Radar Destiny Crucible Mode Confirmed, New Companion Features Revealed

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As part of the latest Bungie Weekly Update, published today, the developer shared a glimpse into the future of Destiny.

First, Bungie confirmed that the rumored “Inferno” Crucible mode is coming to the game March 3. At launch, Destiny users can play “Inferno Control,” which Bungie describes as a mode that focuses on basic gunplay and “achieving more with less.”

Inferno mode removes the tracker that warns players about nearby opponents, which could have major changes on how people play Destiny, Bungie said.

“We’re hoping this change will provoke players to rely even more on certain skills like map knowledge, teamwork, good positioning, successfully flanking opponents, using jumps to set up ambushes, catching audio cues like footsteps, and using friendly nameplate UI as clues toward enemy position,” the developer explained. “Lack of Tracker should also indirectly reduce the effectiveness of Supers and Heavies, and make the mode more about basic gunplay.”

Here’s a breakdown of Destiny’s Inferno multiplayer mode:

  • No Tracker
    • Players have no “radar” in the top left corner of their HUD
    • Super Good Advice: Please, please check your corners, Guardians
  • Simplified Scoring
    • We’ve removed as many scoring events as possible
    • The mode is much more about getting kills and playing the core objective
  • Fast objective capture
    • Without the Tracker, players are much more vulnerable when interacting with objectives because it gives away their position
    • Speeding up capture time keeps the risk/reward for trying to capture an objective more fair
  • Less Heavy Ammo
    • There’s only one set of Heavy crates per match and dead players don’t drop purple bricks
    • With no Tracker, it’s much easier to flank an aggressive opponent that’s pushing for kills because they have Heavy
    • Expect players to play more conservatively with Heavy ammo to try and get more bang for buck out of it

Inferno matches will be played on the following maps:

  • The Anomaly
  • Firebase Delphi
  • Twilight Gap
  • Rusted Lands
  • Shores of Time
  • Blind Watch
  • Asylum
  • The Burning Shrine
  • The Cauldron
  • Pantheon

Bungie also announced today that it has updated the Destiny Companion (on the Web and the mobile app) with a new “Mobile Vault” management feature that sounds quite promising.

The ability to transfer gear to/from your vault has been “one of the most requested features,” Bungie engineering lead Chris Gossett explained. Bungie also outlined a handful of scenarios for which it thinks the new functionality will come in handy.

  • “You and your buddies are finally all online at the same time about to tackle the Nightfall. That one player in your Fireteam realizes there’s a Thermal Burn this week, and wants to retrieve their Ice Breaker from another character. No more waiting… tell him to grab a nearby browser.”
  • “You’re on the bus and want to manage gear between a couple characters. Use the app to move stuff around and jump right into the action as soon as you get home.”
  • “Oops, you’re halfway through the Daily Story Mission and realize you need that Fusion Rifle with Void. No worries, it’s just a couple clicks away.”
  • “You’re standing in front of Xûr and you’re two coins short. Your Hunter just completed the Weekly Heroic Strike and he has the extra coinage you need. Tap, Tap, Purchase.”

Check out the GIFs below to see how the new Destiny Companion features work.

It’s been a busy past few days for Destiny. Earlier this week, Bungie released Destiny Update 1.1.1, which introduced a suite of fixes, changes, and more. Read all about it here.

What do you make of all the changes coming to Destiny? Let us know in the comments below!

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Delay for Call of Duty: Advanced Warfare’s Latest DLC on PC

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Sledgehammer Games has delayed the PC release of Call of Duty: Advanced Warfare‘s first DLC, Havoc, after the developer discovered an “unexpected issue.” The expansion was supposed to arrive today, but has been pushed back a week and will now launch March 3.

“We have encountered an unexpected issue with the PC release for Call of Duty: ‪‎Advanced Warfare‬’s first DLC content pack, Havoc, and we’re holding its release until March 3rd,” Sledgehammer wrote on Facebook. “We don’t take this decision lightly, but rest assured that our team is working with Activision to get this content to the PC community as quickly as possible.”

To make it up to fans, Sledgehammer is offering doubleXP in Advanced Warfare’s multiplayer mode effective immediately.

Havoc originally launched in January for Xbox 360 and Xbox One. It arrived today for PlayStation 3 and PlayStation 4.

Havoc includes the following:

  • Four new multiplayer maps: Core, Urban, Sideshow, Drift.
  • Exo Zombies mode: This co-op mode sees player taking on the role of four Atlas Corporation employees played by celebrities John Malkovich, Bill Paxton, Rose McGowan, and John Bernthal as they fight against a “new breed” of zombies.
  • New weapons: the AE4 directed energy assault rifle and custom variant, the AE4 Widowmaker.

The DLC is included with the game’s $50 expansion pass, or can be purchased by itself for $15.

Havoc is the first of four planned expansions for Advanced Warfare. The other three are called Ascendance, Supremacy, and Reckoning. Activision has not yet announced details on these expansions, though you can be pretty sure they will add more maps, weapons, and zombies content.

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FCC Approves Net Neutrality Rules to “Protect the Open Internet”

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Tom Wheeler

Today, in a 3-2 decision, the FCC approved the latest rule proposal from Chairman Tom Wheeler. Earlier this year, Wheeler announced a proposal that would seek to classify the internet as a public utility. Doing so would prevent internet service providers from adding in “fast lanes” for premium customers, service throttling, or blocking access to any legal content.

This has huge implications for games and video game consoles specifically. It guarantees that internet service providers won’t be able to charge extra for access to Twitch, game downloads, or an MMO – services that can use quite a bit of bandwidth. The decision will also apply to mobile internet providers, affecting the smartphone service plans that guarantee a certain amount of high-speed data before throttling it.

“The action that we take today is an irrefutable reflection of the principle that no one, whether government or corporate, should control free and open access to the internet,” Wheeler said.

Up until last year, the FCC prevented Internet providers from prioritizing one type of content over any other. The U.S. Court of Appeals for the D.C. Circuit struck that down however, prompting the FCC to change the way the government treats broadband internet access entirely. These new rules provide much stronger tools to maintain what proponents of net neutrality consider to be a free and open internet.

Clearly not everyone at the FCC was thrilled with the changes, however. Two out of the five commissioners attempted to petition the FCC to publish their new rules and let the American public debate them for no less than 30 days. That request was denied.

Ajut Pai, one of the two commissioners that voted against the rules, said that this order will assure “higher broadband prices, slower broadband speeds, less broadband deployment, less innovation, and fewer options for consumers.”

In a report from the Verge, the creator of the World Wide Web, Tim Berners-Lee, stood behind the decision. “We have to add net neutrality to a list of basic market conditions that we accept,” he said.

In a related decision earlier today, the FCC also agreed to override state restrictions on municipal broadband, allowing cities to build out their own competing networks in the same way that they now provide water. This, proponents say, will help ensure cheap, high-speed internet access to everyone. So far this ruling only affects the two cities that specifically filed petitions: Wilson, North Carolina and Chattanooga, Tennessee, but the decision sets a strong precedent.

“The human faces of those who are condemned to second-rate broadband are a message to all of us,” Wheeler said.

For more information about the issues surrounding net neutrality, check out this special report on GameSpot sister site CNET.

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