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Epic Pushing VR Development Forward With Unreal Engine VR Editor

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Epic has some big plans for GDC next month in San Francisco. The developer behind one of the most widely-used game engines, Unreal Engine, is showing off its early work designed to make virtual reality creation more intuitive.

In a new video, Epic CEO Tim Sweeney and shows off how Unreal Engine’s VR Editor can be used to develop inside a virtual environment. The editor is compatible with both Valve and HTC’s Vive and Oculus Touch controllers.

(Please visit the site to view this media)

As you can see in the video above, designing in VR with motion controls allows for seemingly intuitive manipulation. Being inside the immersive environment will allow developers to have a better understanding of scale while they are placing objects.

Epic will be providing more information on March 16 at GDC. At that time, the company will announce when the VR Editor will be available. For more on virtual reality, check out our January issue.

 

Our Take
I’m eager to see more of what Epic is planning and how developers feel about leaving their regular modes of input behind. This has enormous potential, but only if it’s as intuitive in practice as it seems in the video. 

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Square Celebrates Portal App’s Birthday With Free Final Fantasy II Download

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Square Enix has send out a note that fans of the classic Final Fantasy series might find interesting. The company’s Final Fantasy Portal App has been around for a year now, and players can download Final Fantasy II (that’s Japanese numbering, so don’t to see expect Cecil or Rydia a la U.S. SNES numbering) from it on iOS or Android at no cost from now until Valentine’s Day.

The app gives fans a central place to buy Final Fantasy games, books, music, and collectibles; check out trailers and dev commentary; and play Final Fantasy VIII’s Triple Triad card game. And now, until February 14, it’s a place where you can download a free game. Not bad.

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Clueless Gamer Returns With A Super Bowl Showdown: Doom Edition

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In what’s becoming a Super Bowl tradition, Conan O’Brien met up with a couple of NFL players in advance of the big game for some gaming where the stakes are considerably lower. This year, he’s joined by Von Miller from the Denver Broncos and the Carolina Panthers’ Josh Norman as they blast apart demons in Doom.

Watch the video to see some killer improv, questionable hat choices, and a surprise appearance from a returning guest. It all culminates to a test of survival where, as it turns out, using your brain is as critical to succeeding as keeping it safely tucked in your skull.

(Please visit the site to view this media)

If you liked the actual game part of the video, Doom is hitting shelves May 13 on PlayStation 4, Xbox One, and PC.

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Undertale Dev Courted For Wii U Port, Help Offered To Make It Happen

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Undertale was one of 2015’s biggest surprises, blending throwback visuals, a quirky narrative, and a twist on turn-based RPG combat. As of now, it’s only on PC, though it isn’t resource intensive and compatible with a wide range of specs.

Yesterday, developer Toby Fox noted on Twitter that Nintendo had approached him for a Wii U port. There’s only one problem, though. The tools Fox used don’t export to Nintendo platforms.

It’s surreal that it’s newsworthy that a Nintendo rep tweeted at me. I actually already talked to Nintendo about a port months ago… ^^;;

— toby’s Fox (@FwugRadiation) February 4, 2016

But Game Maker (what I use) doesn’t export to any Nintendo platforms. In most cases, the game would have to be reprogrammed from scratch.

— toby’s Fox (@FwugRadiation) February 4, 2016

So I’m concerned about accuracy/bugs. I’ve reached the point of “might as well try it” though. This isn’t an announcement or promise.

— toby’s Fox (@FwugRadiation) February 4, 2016

There might be hope, though. Broken Rules, a developer that ported Guacamelee and other titles to Wii U reached out to Fox to offer assistance. 

Thanks for the kind words, @j_laeme!
Hey @FwugRadiation, we’d be happy to help! We ported Guacamaelee, Blek & Electronic Super Joy to Wii U.

— Broken Rules (@brokenrules) February 4, 2016

And while Undertale is far from confirmed for Wii U (or any other platform). However, we may be witnessing the pieces come together in real time. For more on Undertale, check out a recent podcast conversation with Toby Fox.

[Source: Toby Fox on Twitter (1), (2), (3), Broken Rules via Destructoid]

 

Our Take
My personal feelings about Undertale aside, it’s an important game in the landscape. Getting it out to more people, particularly those with different expectations based on platform, will add a new dimension to conversation about the game.

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Reader Discussions: What Still Annoys You About The Xbox One And PlayStation 4?

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The most recent round of video game consoles are some of the most impressive pieces of tech gamers have gotten their hands on (insert PC snobbery here), but that doesn’t mean that the PS4 and the Xbox One are perfect. What bugs you most about them?

We recently shared some of our complaints about Sony’s PlayStation 4 and Microsoft’s Xbox One, but do you think we missed anything? What still nags at you about those consoles? Did you agree with us? How would you improve the current crop of consoles if you could?

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Learn How The Division’s Med, Tech, And Security Skill Trees Work

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The release of Tom Clancy’s The Division is just around the corner, so if you’re interested in playing there’s no time like the present to learn how the important skill trees work in the game. This video from Ubisoft details how players will complete missions to expand their base of operations and improve their specialized skills.

The Division breaks down its skill trees into medical, technology, and security. Players venture out into the apocalyptic ruins of New York City to complete specific missions, like rescuing a doctor to boost the base’s medical wing, for instance. The video below details the skill that building out these wings will earn you, like an enemy-identifying pulse, riot shield, and sticky grenades. As a bonus, we even learn how to attach an auto-turret to mobile cover for some deadly support on the battlefield. 

(Please visit the site to view this media)

Tom Clancy’s The Division arrives on PS4, Xbox One, and PC March 8. Learn how its weapon-based loot progression and other factors mirror Bungie’s Destiny by reading our feature.

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Customize Your Xbox One Elite Controller’s Colors With ColorWare

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Microsoft’s premium Xbox One Elite controller ships with an eye-pleasing matte black finish with metallic silver details. However, those conservative colors might not be how everyone wants to express themselves via their gamepads. Thankfully, third-party manufacturer ColorWare allows players to color coordinate their high-quality accessory with everything from metallic “Glamour” pink to “Frostbite” blue.

ColorWare’s website features an interactive tool to help you color and customize an Xbox One Elite controller. Feel free to build your own hypothetical dream controller with your favorite team’s colors or the spandex of your most beloved superhero. 

According to ColorWare’s website you either send in your own Xbox One Elite and the company will colorize your controller for $119. Otherwise, you can buy your custom controller straight from them for $264. The Xbox One Elite costs $149 new, which means you’ll already be shelling out a pretty penny for the Xbox One’s best controller, but can you truly put a price on self expression?

[Source: ColorWare via Highsnobiety]

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The Flame In The Flood’s Twangy, Soulful Soundtrack Available Now

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When you imagine a young man floating down the river on a makeshift skiff through the wilds of America while fending for himself, you might imagine the determined Tom Sawyer. Alongside the image of Mark Twain’s iconic character, the gentle sounds of an acoustic guitar played by a southern string-plucker might also drift into your mind. Musician Chuck Ragan’s folk guitar stylings perfectly match The Flame in the Flood’s comparable premise about a youngster surviving the unsettling and placid landscape of a post-apocalyptic U.S.A. Luckily, you don’t have to wait until the game’s release to listen.

Chuck Ragan, the composer of The Flame in the Flood’s soundtrack, is an award-winning folk musician who has been making music for nearly 30 years. Along with being an established musician, Ragan also cites his experiences camping and exploring the waterways of America as perfect inspiration for The Molasses Flood’s upcoming roguelike survival game.

According to Ragan, the soundtrack is “Written from the perspective of a drifter, nomad and explorer”, which sounds like a perfect match. Speaking of sounds, take a listen to one of the game’s tracks below for yourself.

(Please visit the site to view this media)

If you’re interested in listening to more, you can purchase the soundtrack via Chuck Ragan’s website. The Flame and the Flood arrives on Xbox One and PC later this year. For more info on the game, The Molasses Flood, and how the former triple-A game developers banded together read our in-depth feature.

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Metal Gear Solid V Characters Infiltrate Fallout 4’s Wasteland In New Mod

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The world of Fallout 4 mods is as wild as it is woolly, but a recent, down-to-earth fan creation inserts some of last year’s most memorable characters into Fallout 4’s Commonwealth. Intrepid Fallout 4 modder Akiba91 has made it possible for MGSV fans to put Snake, Quiet, and Skullface into their Wasteland adventures.

The Metal Gear Solid: All In One mod pack allows players to fight the violent synths of the Wasteland as Snake, all the while benefiting from his companion Quiet. It’s the perfect solution for the Metal Gear fan who has conquered the huge selection of Side Ops in MGSV and are looking for a new mission. You can also equip the series’ legendary banndana, though we can’t confirm if it grants you the gift on unlimited energy cells or Mini-Nukes.

Head over to Nexus Mods, download the free mod, and make “V come to” in Fallout 4.

[Source: Nexus Mods via Destructoid]

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Dying Light’s ‘Be The Zombie’ Mode Infects The Following’s Sprawling Countryside

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The expansion to Dying Light, The Following, hits next week, complete with a huge new map to face off against player-controlled monstrosities in the asymmetrical Be The Zombie multiplayer mode. This new trailer from Techland showcases what it’s like to fight an insanely agile zombie with weaponized buggies in the pitch black night.

Players can drive around durable dune buggies with electrified roll cages in The Following, which is pretty convenient when the enemy super zombie web-slings onto your vehicle with his nasty appendages. Techland invites players to wet the country soil with blood and oil in Be The Zombie mode, and you can see it in action via the trailer below.

(Please visit the site to view this media)

The Following DLC is coming to the PS4, Xbox One, and PC on February 9. The Enhanced Edition, which boasts both the main game and the The Following DLC, launches the same day. Read our review of the core game here and check out our hands-on with The Following here for more info.

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Pillars Of Eternity Getting Host Of Free Improvements

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Pillars of Eternity players can pick up the White March – Part 2 expansion later in February, but regardless of if you buy it, the game will be updated with a number of new benefits.

Developer Obsidian has released a video (see below for full details) outlining the contents of update 3.0, which will release alongside the expansion.

For more on the game, check out Miller’s review and read about The White March – Part 1 and see the story teaser for Part 2.

(Please visit the site to view this media)

[Source: Obsidian Entertainment]

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